Yong Pei (Advisor), Mateen Rizki (Advisor), Paul Bender (Committee Member)
Master of Science (MS)
Holographic communication and distributed collaboration offer great potential for empathic computing to help remove the cost, distance, language and expertise barriers in many social and economic activities. Recent advances in AR-enhanced communication as evident by Microsoft Holoportation technology demonstrate the progress toward fully immersive collaborations distributed and remotely. Current holoportation system requires the use of extensive camera-arrays and powerful server system due to the computation demand and sensory needs to capture and reconstruct the subject of interests Thus, they suffer in mobility and applicability in real-world scenarios. In this thesis, we present an ultra-portable holoportation system design that requires only modest hardware supports that include a Kinect v2 sensor and PC/Laptop in addition to the HoloLens devices. Using Unity 3D engine on Universal Windows Platform and HoloToolKit sharing service, we have implemented the software for holoportating a 3D holograms of a person from a remote location to a local HoloLens device over the Internet. This low-cost and ultra-portable holoportation system could be potentially used in various industries for skill training, real-time assistance from subject expert.
Department or Program
Department of Computer Science and Engineering
Year Degree Awarded
Copyright 2018, some rights reserved. My ETD may be copied and distributed only for non-commercial purposes and may not be modified. All use must give me credit as the original author.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.