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Airborne surveillance operations present challenging environments for tactical operators and for the technologies that support these activities. Information from multiple sources is currently presented on 2D displays, but the influx of data hasmade it difficult to represent this informationusing traditional technologies. Recent innovations in VR have laid the groundwork for a promising solution to this problem by allowing users to immerse themselves in 3D representations of the real worldwith embodied tracking capabilities. The present research examined thefeasibility of transitioning two common tactical operator tasks from a 2D to a 3D/VR user interface. Naive participants searchedfor targets amongst a set of non-targetson a traditional 2D interface and on a custom-built VR interface rendered on an Oculus Rift. Participants reported a target’sgeographical coordinates or the distance between two targets. Search difficulty and search specificity were manipulated. Results and future directionsarediscussed.