Game-Specific and Player-Specific Knowledge Combine to Drive Transfer of Learning Between Games of Strategic Interaction
Trust in others transfers between games of strategic interaction (e.g., iterated Prisoner’s Dilemma– PD and Chicken Game – CG). This transfer of trust represents knowledge acquired about the other player (player-specific knowledge), carrying over from one situation to another, which is separate from what was learned about the previous game (game-specific knowledge). We examine how the transfer of both player-specific and game-specific knowledge informs one’s decisions when interacting with a new player. In this paper, we present the experimental design of an upcoming study, where participants will sequentially play two games of strategic interaction (PD & CG) with the same or a different computerized confederate agent. In addition to the experimental design, we present model predictions, using a previously published computational cognitive model of trust dynamics. The model predicts transfer of learning effects in both conditions and larger effects when interacting with the same agent.
Collins, M. G.,
& Gluck, K. A.
(2016). Game-Specific and Player-Specific Knowledge Combine to Drive Transfer of Learning Between Games of Strategic Interaction. International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction and Behavior Representation in Modeling and Simulation, 186-195.