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Abstract

This paper examines the role of eco-feedback systems in promoting pro-environmental behaviors by providing users with easily accessible information about their resource consumption. While these systems have shown potential to reduce consumption, they can face difficulties in maintaining user engagement and achieving long-term behavior change. There are several key factors related to the design of feedback interfaces that influence the effectiveness of eco-feedback systems. Gamification has been proposed as an effective way to enhance user engagement but requires careful design to connect behaviors from the digital to the real space for learning transfer. Research on the long-term usage of these systems is necessary for creating long-lasting changes in the pro-environmental behaviors of users.


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