Upper Limbs Interactive Learning Objects

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These interactive learning objects are comprised of Flash files related to upper limbs anatomy. Each learning object is (1) anchored by the learning objectives and (2) interactive. For example, the cadaver lab learning objects require learners to identify anatomical structures on cadaver photographs. Checkboxes with structure names require students to cognitively process the information provided in order to identify the correct anatomical structure. Correct/Incorrect feedback is provided to the student upon selection of a structure.
This feedback to the student completes the interaction loop. For the learning object to be truly interactive in the educational context it needs to (1) challenge learners to cognitively process basic science information in order to make a decision and (2) provide immediate feedback about that decision.

While not feasible to simulate psychomotor skills, it is possible to simulate the cognitive and affective domains of the learning objectives. Students are challenged to choose a correct answer in the learning objects; thereby eliciting cognitive processing of the subject matter which simulates the cognitive processing that occurs in the cadaver lab. The intended audience is comprised of instructors and students in pre-medical, pre-dental, nursing, and related curricula.


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West Virginia University School of Medicine