Document Type
Conference Proceeding
Publication Date
2013
Abstract
Video games played on computers, game consoles, tablets and smart phones have become a very popular medium in our society. A growing body of scholarship suggests that video games can support substantial learning (for reviews see Gee, 2007; Honey & Hilton, 2011; Squire, 2011). Research has documented ways in which games engage students deeply in thinking, learning, and collaboration (Gee, 2005). Evidence suggests that games can support development of critical thinking (Squire, 2006), creativity (Annetta, Cheng, & Holmes, 2010), and mastery and application of target concepts (Squire, 2011).
Repository Citation
Sadler, T. D.,
Romine, W. L.,
& Stuart, P. E.
(2013). Game-Based Curricula in Biology Classes: Multi-Level Assessment of Science Learning. .
https://corescholar.libraries.wright.edu/biology/297
Comments
Presented at the American Educational Research Association's Annual Meeting, San Francisco, CA, April 27-May 1, 2013.