Document Type
Syllabus
Description
By the end of this quarter, you will have learnt techniques for constructing 2-D and 3-D objects
as well as manipulating and rendering the objects using OpenGL.
The outline of the course is as follows:
Introduction
- Geometric primitives
- Attributes of geometric primitives
- Antialiasing techniques
- Homogeneous coordinate system
- 2-D and 3-D viewing transformations
- Structures and hierarchical modeling
- Input devices and interactive techniques
- Visible surface detection methods
Publication Date
Fall 2008
College
College of Engineering and Computer Science
Department
Computer Engineering
Course Number
CEG 476/676