Document Type

Syllabus

Description

By the end of this quarter, you will have learnt techniques for constructing 2-D and 3-D objects
as well as manipulating and rendering the objects using OpenGL.
The outline of the course is as follows:

Introduction

  • Geometric primitives
  • Attributes of geometric primitives
  • Antialiasing techniques
  • Homogeneous coordinate system
  • 2-D and 3-D viewing transformations
  • Structures and hierarchical modeling
  • Input devices and interactive techniques
  • Visible surface detection methods

Publication Date

Fall 2008

College

College of Engineering and Computer Science

Department

Computer Engineering

Course Number

CEG 476/676


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