Document Type

Syllabus

Description

By the end of this quarter, you will have learnt techniques for designing various models and algorithms for animation of such models as well as their rendering using OpenGL and CIC++. The outline of the course is as follows: • Introduction • Transformations • Interpolation techniques • Kinematic Linkages • Physically-Based Animation • Fluids • Modeling and Animating Human Figures • Special Models for Animation

Publication Date

Spring 2008

College

College of Engineering and Computer Science

Department

Computer Engineering

Course Number

CEG 479/679-01

Comments

Section 01 of CEG 479/679: Computer Animation.


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