Document Type
Syllabus
Description
By the end of this quarter, you will have learnt techniques for designing various models and algorithms for animation of such models as well as their rendering using OpenGL and CIC++. The outline of the course is as follows: • Introduction • Transformations • Interpolation techniques • Kinematic Linkages • Physically-Based Animation • Fluids • Modeling and Animating Human Figures • Special Models for Animation
Publication Date
Spring 2008
College
College of Engineering and Computer Science
Department
Computer Engineering
Course Number
CEG 479/679-01
Comments
Section 01 of CEG 479/679: Computer Animation.