Document Type

Syllabus

Description

By the end of this quarter, you will have learnt techniques for constructing 2-D and 3-D obects as well as manipulating and rendering the objects using OpenGL.

The outline of the course is as follows:

• Introduction

• Geometric primitives

• Attributes of geometric primitives

• Antialiasing techniques

• Homogeneous coordinate system

• 2-D and 3-D viewing transformations

• Structures and hierarchical modeling

• 2-D and 3-D viewing transformations

• Input devices and interactive techniques •

Visible surface detection methods

Publication Date

Fall 2006

College

College of Engineering and Computer Science

Department

Computer Engineering

Course Number

CEG 476/676


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