Document Type
Syllabus
Description
By the end of this quarter, you will have learnt techniques for constructing 2-D and 3-D obects as well as manipulating and rendering the objects using OpenGL.
The outline of the course is as follows:
• Introduction
• Geometric primitives
• Attributes of geometric primitives
• Antialiasing techniques
• Homogeneous coordinate system
• 2-D and 3-D viewing transformations
• Structures and hierarchical modeling
• 2-D and 3-D viewing transformations
• Input devices and interactive techniques •
Visible surface detection methods
Publication Date
Fall 2006
College
College of Engineering and Computer Science
Department
Computer Engineering
Course Number
CEG 476/676