Document Type

Syllabus

Description

By the end of this quarter, you will have learnt techniques for constructing 2-D and 3-D objects as well as manipulating and rendering the objects using OpenGL
The outline of the course is as follows:
• Introduction
• Geometric primitives
• Attributes of geometric primitives
• Antialiasing techniques
• Homogeneous coordinate system
• 2-D and 3-D viewing transformations
• Structures and hierarchical modeling
• Input devices and interactive techniques
• Visible surface detection methods
• Three-Dimensional Object Representations (chapter 8)
• Visible-Surface Detection (chapter 9)
• Illumination Models and Surface-Rendering Methods (chapter 10)
• Interactive Input Methods and Graphics User Interfaces (chapter 11)
• Color Models and Color Applications (chapter 12)
• Advanced Rendering and Illumination Methods

Publication Date

Fall 2013

College

College of Engineering and Computer Science

Department

Computer Engineering

Course Number

CEG 4500/6500-01

Comments

Section 01 of CEG 4500/6500: Computer Graphics.


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