Document Type
Syllabus
Description
By the end of this quarter, you will have learnt techniques for constructing 2-D and 3·D objects as well as manipulating and rendering the objects using OpenGL.
The outline of the course is as follows:
•Introduction
•Geometric primitives
•Attributes of geometric primitives
•Antialiasing techniques
•Homogeneous coordinate system
•2-0 and 3-D viewing transformations
•Structures and hierarchical modeling
•Input devices and interactive techniques
•Visible surface detection methods
•Three-Dimensional Object Representations (chapter 8)
•Visible-Surface Detection (chapter 9)
•Illumination Models and Surface-Rendering Methods (chapter 10)
•Interactive Input Methods and Graphics User Interfaces (chapter 11)
•Color Models and Color Applications (chapter 12)
•Advanced Rendering and Elimination Methods
Publication Date
Fall 2012
College
College of Engineering and Computer Science
Department
Computer Engineering
Course Number
CEG 4500/6500-01
Comments
Section 01 of CEG 4500/6500: Computer Graphics.