By the end of this quarter, you will have learnt techniques for constructing 2-D and 3·D objects as well as manipulating and rendering the objects using OpenGL.
The outline of the course is as follows:
•Attributes of geometric primitives
•Homogeneous coordinate system
•2-0 and 3-D viewing transformations
•Structures and hierarchical modeling
•Input devices and interactive techniques
•Visible surface detection methods
•Three-Dimensional Object Representations (chapter 8)
•Visible-Surface Detection (chapter 9)
•Illumination Models and Surface-Rendering Methods (chapter 10)
•Interactive Input Methods and Graphics User Interfaces (chapter 11)
•Color Models and Color Applications (chapter 12)
•Advanced Rendering and Elimination Methods
College of Engineering and Computer Science
Section 01 of CEG 4500/6500: Computer Graphics.