Touch-Enabled Input Devices for Controlling Virtual Environments
Document Type
Conference Proceeding
Publication Date
8-2013
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Abstract
The benefits of using virtual environment display technology is the familiarity of the user with the modalities of that environment providing a very intuitive access to models or data sets represented by using this technology. Various different styles of input devices are typically used for such virtual environments, ranging from standard game-pads to high-end commercial devices like an A.R.T. flystick2. These devices work great for operations such as selection or navigating the scene. Whenever more sophisticated dialog-based input is required, these devices typically rely on traditional 2D metaphors projected into the virtual environment. The use of tablet devices can provide a significantly more natural input-paradigm under these circumstances. This paper describes the deployment of a standard Android tablet device that interfaces with a virtual environment over the wireless network. The tablet device was tested using traditional CAVE-type display configurations and wall-type display systems using various different 3D stereoscopic technology including active stereo and passive stereo.
Repository Citation
Edmiston, T.,
Golden, A.,
Meily, A.,
& Wischgoll, T.
(2013). Touch-Enabled Input Devices for Controlling Virtual Environments. IFAC Proceedings, 12 (1), 349-356.
https://corescholar.libraries.wright.edu/cse/327
DOI
10.3182/20130811-5-US-2037.00046
Comments
Presented at the 12th IFAC, IFIP, IFORS, IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems, Las Vegas, NV, August 11-15, 2013.