A Preliminary Qualitative Analysis on the Feasibility of Using Gaming Technology in Caregiver Assessment
Document Type
Article
Publication Date
6-20-2017
Identifier/URL
136361435 (Orcid)
Find this in a Library
Abstract
This exploratory qualitative study examined the feasibility of utilizing gaming technology that will ultimately assess task performance and stress among caregivers of dementia patients. The long-term goal is to use this unobtrusive application (app) to detect caregiver burnout for the purposes of early intervention. This preliminary study examined participant interface with a specific gaming technology called CAST (Caregiver Assessment Using Serious Gaming Technology). Ten dementia caregivers participated. Participants attended a demonstration and then interacted with a preliminary version of the CAST tablet application. Social work researchers interviewed participants using open-ended questions to gauge interest, technology skill level, and comfort with the app. Participants expressed interest and identified potential ways to further develop the system in order to increase ease of use, decrease time commitment, and improve suitability for daily use. The provided feedback will be used to refine the user interface of the application, which will then be used to monitor caregivers' stress in future development.
Repository Citation
Hughes, J. C.,
Banerjee, T.,
Goodman, G.,
& Lawhorne, L.
(2017). A Preliminary Qualitative Analysis on the Feasibility of Using Gaming Technology in Caregiver Assessment. Journal of Technology in Human Services, 35 (3), 183-198.
https://corescholar.libraries.wright.edu/cse/654
DOI
10.1080/15228835.2017.1347553