Publication Date

2019

Document Type

Thesis

Committee Members

Yong Pei (Committee Co-Chair), Mateen M. Rizki (Committee Co-Chair), Paul Bender (Committee Member)

Degree Name

Master of Science in Computer Engineering (MSCE)

Abstract

Coaching patients to follow the rehabilitation routines correctly and timely after surgery is often a challenge due to the limited medical knowledge of patients and limited availability of clinicians. Similarly, it is also a challenge to train medical professionals with both the technical and communication skills required in their practices. The recent emergence of VR technologies shines the light on improving the current training practices. In this thesis research, I will look at the development and application of VR-based immersive training games for two particular cases: 1. Post hand surgery rehab; and, 2. Training for Social determinants of health (SDOH) for medical professionals. Particularly, I have developed two training modules. One will help patients to carry out their rehabilitation independently without having to run around to different clinics after their surgery. Assessing, coaching, progress tracking and reporting can be effectively carried out by the artificial intelligence enabled virtual coaching module based on the evidence collected and produced through its sensory system. The progress can be observed remotely by their doctor and therapists and further treatment recommendation can be provided accordingly. Secondly, I have developed an immersive VR game module that focuses on providing training for medical professionals on social determinants of health. It provides a first-person view immersive experience for the doctors to better understand their patients with significantly different social and economic backgrounds, leading to better healthcare quality for these patients.

Page Count

34

Department or Program

Department of Computer Science and Engineering

Year Degree Awarded

2019

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.


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