Document Type
Article
Publication Date
1-2008
Abstract
Second Life is a virtual society environment on the Internet where individuals engage in various real-life activities, such as attending classes and shopping at stores, as avatars. Second Life was released as a commercial service by Linden Lab in June 2003. Since then, Second Life has rapidly gained a total of 11.5 million residents by December 2007.
Repository Citation
Schiller, S. Z.
(2008). Virtual Business with Real Money. Technology First, 6 (1), 3, 8-8.
https://corescholar.libraries.wright.edu/infosys_scm/9