Document Type

Article

Publication Date

2025

Abstract

Cybersickness may impact the use of virtual reality (VR) in training, as anytrainee group, including those interested in aviation careers, may includeindividuals highly susceptible to cybersickness. We therefore examinedrelationships among cybersickness and susceptibility, under varying conditions ofimmersion and interactivity, during a simulated exterior preflight inspection task.Using a non-pilot, but demographically similar trainee group (undergraduatecollege students), we found a high prevalence of susceptibility (79.4%) amongparticipants, with a high incidence (70.3%) of cybersickness in VR. Susceptibilitywas a significant predictor (R2=0.176) of cybersickness severity. Profiles ofcybersickness symptoms (Disorientation, Oculomotor, Nausea) were consistentwithin, but not between, conditions of immersion. This research further detailsrelationships among cybersickness susceptibility, severity, and immersion in anaviation-relevant learning context.

Comments

Presented at the 23rd International Symposium on Aviation Psychology, May 27-30, 2025, Hosted by Oregon State University


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