Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular fitness of adolescence between the ages of 12 and 15 years old.
Methods: All data were collected and analyzed based on the CDC’s NHANES National Youth Fitness Survey (NNYFS).
Results: Analysis showed that there was no significant difference between body mass index and time spent using a computer as well as no significant difference between estimate maximal O2 uptake (primary endpoint for cardiovascular fitness) and time spent using a computer.
Sylvan, J. (2020). Video Games, Screen Time, and the Impact on Body Mass Index and the Cardiovascular Fitness of Adolescence. Wright State University. Dayton, Ohio.