Publication Date
2020
Document Type
Thesis
Committee Members
Ion Juvina, Ph.D. (Advisor); Joseph Houpt, Ph.D. (Committee Member); Pamela Tsang, Ph.D. (Committee Member)
Degree Name
Master of Science (MS)
Abstract
We looked at the facilitation and transfer of a flow state in a cognitive context. Subjects played a manipulated version of the game Tetris, and we gathered data on their gameplay performance on pre- and post-tasks, as well as a set of questionnaires which measure flow and perceived task effort. The altered version of Tetris includes an artificial intelligence agent that continually assesses the participant’s skill and adapts the challenge level of the game to match the participant’s skill. An adaptive condition characterized by challenge-skill balance was hypothesized to induce flow, reduce perception of effort, and improve performance. We found differences in reported flow state between conditions, with the easy condition inducing greater flow than adaptive condition, which induced greater flow than the hard condition. We did not find significant differences for performance measures.
Page Count
68
Department or Program
Department of Psychology
Year Degree Awarded
2020
Copyright
Copyright 2020, some rights reserved. My ETD may be copied and distributed only for non-commercial purposes and may not be modified. All use must give me credit as the original author.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.